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Welcome to the DOH! Network — The Official Website of Johnny Leche.

Update to last weeks date bar bug: Turns out it was not that difficult a fix. I don't recall making a change to the code for that but it is possible I updated something with AI and AI took it upon itself to touch something totally unrelated like the date bars and ended up breaking them. The fix was to let the php push a date to the page and browser javascript format the date for the correct timezone.

Speaking of AI, a quick 'AI Round Up'... I was trying to fix an issue at work with a React table showing extra unrelated rows when filtering and spent time with Claude Sonnet and after going in circles for around 3 hours, I asked GPT-4.1 who was able to figure out the issue in about 15 minutes. Nice pull, GPT-4.1. Turns out the issue was the table rows were not set up to have unique ids.

Finally got Pteradactyl running to launch servers. So far it will launch the Steam games. Haven't had time to get anything else working but it should work with Quake engine games and Minecraft. If I had to rebuild the server tomorrow, I would not reinstall it. It was a couple of weeks of getting it running and then it would break. Get it running again and then it would break again. Not a fun experience. And I swear AI had me going in circles telling me to update the start up script but I didn't think to save them and compare so I don't have any proof. AI has helped with stuff but it gets me really frustrated at times.

Why are my date bars showing updates in the evening posted as AM times? I didn't do anything to the homepage or news code. Hmmmm... Guess I know what I am doing this weekend.

Crazy busy at work lately. Hopefully, the news we received that we won't have to piece meal new features and can take the time to build a completely new page without legacy code will free up some time. Won't have to deal with the bi-weekly launches for a bit so taht would be nice. We'll see. Have 3 months to get it done. Then we will probably be forced back to bi-weekly again but maybe things will change before then.

AI Update! It has me going down so many rabbit holes lately. I don't even remember how it started. Maybe making the new DOH! Network Game Servers page but I thought it would be cool to install Pterodactyl to start up the game servers. It has been a nightmare. I finally have Half-Life 2 working with it but Counter-Strike 2, Left 4 Dead 2, and Team Fortress 2 don't want to work. And those are all the same game engine! Ok, there are differences between them but you would think they wouldn't be that different.

Supposedly Minecraft is supported so hopefully that won't be a pain but Quake engine games are older and not supported out of the box so that is probably going to be an even bigger nightmare.

I would have abandoned all of this pretty quick if it had not been for AI. I am using Gemini for this stuff and it always thinks we are really close but then 5 hours later, we are still trying to get a second server running. If the server has to be rebuilt, I probably will not re-install Pterodactyl.

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